CHAMES DINUKA
Securing the Digital Frontier • Data Architect
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About The Developer
Driving security in a
connected world.
What started as a curiosity about how software works has evolved into a rigorous pursuit of how to secure it. My journey in Computer Science is now defined by a fascination with Cyber Security and Data Architecture. I don't just build applications; I engineer them to withstand modern threats and handle complex data streams efficiently. Whether it's hardening Linux servers or optimizing database structures, I thrive in the details that keep systems safeguarding information.
"My mission is to contribute to a safer digital future. I am actively seeking roles in Cyber Security, Backend Engineering, or Data Operations where I can apply my skills in risk mitigation and secure system design. I aim to work with teams that prioritize data integrity and are tackling the next generation of security challenges."

Core Focus
Academic Path
Education & Certifications
Bachelor of Science in Computer Science
University of Kelaniya
Specialization in Cyber Security and Data Architecture.
Advanced Linux Course
FOSS Community - University of Kelaniya
Comprehensive training in system administration, bash scripting, and security hardening.
GCE Advanced Level
T/TN/Padavi Palugahawanguwa M.M.V
Finished with A,B,C grades and 1.54 GPA
Microsoft Office Course
DCS Sri Lanka
Gained proficiency in Microsoft Word, Excel, and PowerPoint.
GCE Ordinary Level
T/TN/Padavi Jayanthiya M.M.V
Finished with 7A, B, C
Portfolio
Featured Projects
Pulse
The Challenge
Achieving ultra-low latency audio streaming using serverless edge functions and managing real-time state with Durable Objects.
The Outcome
Built a fully functional serverless audio conferencing tool with sub-second latency and global scalability, demonstrating the power of edge computing.
More Work
A selection of other projects I've built
Product Manager
A cross-platform mobile app for managing daily sales, built with Flutter and Firebase.
Game Sync
A real-time multiplayer tank shooter game with Socket.io WebSocket functionality and server-authoritative physics.
Expertise
What I Bring to the Table
Systems I Build
Real-time streaming systems (WebSockets, Durable Objects, Socket.io)
Stateful edge backends (Cloudflare Workers & Durable Objects)
Full-stack web apps (Next.js, React, Tailwind, TypeScript)
Cross-platform mobile apps (Flutter, Firebase)
Server-authoritative multiplayer systems with physics simulation
Security tools & NPM packages (AES encryption, secrets management)
AI-powered applications (Gemini API, FastAPI, Python)
What I Understand
What I'm Exploring
Screen sharing & video streaming
WebRTC internals
Distributed state synchronization
Low-level audio processing